Leveling stealth feels broken, and strength not leveling from mining feels dumb too. My main issue with Kenshi is how you can abuse a lot of mechanics a bit to easily and even unknowingly which will cheapen the experience. The design and feel of the world is great, even if its not technically impressive, its a beautiful game in its own way. You don't have to RP doing something, you usually are fully able to do what you want and its possible to completely ignore parts of the game that don't appeal to you. Building my settlement in Kenshi and maintaining it takes blood sweat and tears and is such a hugely indepth part of the game most will never even touch. Maintaining my fiefdoms, castles and cities in Mount and Blade never felt like I was doing much at all besides clicking on some text boxes. A problem with other sandbox RPGs is that although you can 'do anything', what you're doing doesn't feel like it has depth. The great thing about Kenshi is how in depth a lot of mechanics are for such an open game, and especially for how persistent the world is. It might take a while to grab you but once it does it will make for a thrilling experience of crawling limbless through the desert while starving to death that you just can’t get anywhere else. I don't know what to say about Kenshi other than give it a chance - and then another one at a later point after the first leaves you unimpressed - and maybe even one more after that. Want to be a single highly-skilled assassin capable of decimating whole squadrons of men and kidnapping the most powerful leaders in the world to either hand over to their adversaries or take out to the middle of the Foglands to be dropped off and eaten alive by Fogmen? That's doable and reasonable. A self-sufficient commune of xenophobic religious zealots? Yes. Want to run a drug smuggling operation out of the swamps? Go for it. Its greatest strength is simultaneously its greatest weakness, however - there are no "quests" beyond an extremely limited bounty system and whatever personal goals you give yourself, and you might not have enough context in the world to even know what your goals are (beyond making money) until you've explored it a bit and absorbed some history. I now understand the comparisons to Mount & Blade, a series I've spent hundreds of hours with but Kenshi is altogether and entirely its own strange amalgamation of distinct parts that somehow work together in a way unique only to Kenshi. So I wanted something I could pause at any moment and gave Kenshi one more honest try and have been completely devoured by its world, lore, and universe - the brutality, the sense of mystery, the expansive fever-dream of a landscape - Kenshi does a remarkable job of worldbuilding by filling that world with a bunch of diverse (and competing) major and minor factions. Well I revisited it one final time after trying to start string of story-driven games and getting frustrated with an already limited playtime being eaten up by cutscenes and forced exposition that you can't even pause if you need to - I gave up trying to replay The Witcher 3 because I would inevitably miss a bunch of dialogue if when any number of normal adult responsibilities rear their ugly head - and they always do. I can't remember my first impressions of Kenshi beyond knowing something was there but it probably wasn't for me - after a few half-hearted attempts that I gave up on pretty quickly I shelved it as another game I wanted to like more than I actually did. With fluid and impressive stealth gameplay, hidden goodies and scrolls, great music and visually impressive with a distinctive cartoon style, I cannot think of a single reason to not play this game.Not even sure what to really say about this game - a flawed masterpiece, a ‘diamond in the rough', a product that the passion practically oozes out of like blood from a freshly severed limb. If all else fails, claim to be Spiderman. There are many ways you can do it: approaching an unsuspecting enemy and one-hit killing him, hiding behind the always convenient objects, being silent and not running around like a lunatic, turning off the lights… or straight up scaring people senseless with a tasteful hanged corpse or two. To do this without been shot to death or mauled by the occasional angry dog, you need to be stealthy. In this 2-D platformer, it is your task to become one with the shadows and reach the end of the stage. But suddenly, your dojo is under attack! And they have guns! What to do? In Mark of the Ninja, you start one day when you are resting after receiving an ancient poisonous tattoo that gives you superpowers. Genre: Stealth, action, side-scrolling, indie.
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