![]() ![]() In India, a three-way contest between Buddhism, Hinduism and Islam plays out and in China and East Asia, Buddhism and Confucianism interact with each other. In each of the major civilizations, religion or ideology plays a more dominant role than in the past: Europe becomes “Christendom”, and goes to war against “the world of Islam”, now ruling the Middle East and North Africa. Now we enter a period where the connections between different regions and civilizations expand and deepen, as do conflicts. ![]() The “universal” empires which marked the latter phases of the Ancient World ( Roman, Parthian/ Persian, Mauryan/ Gupta, Han) consolidated the achievements of the previous centuries, and spread them beyond their original core areas. The Medieval epoch (roughly 500 to 1500) is a time of building on the achievements of the Ancient World, but also of moving societies in new directions, preparing the way for the modern world. Apart from being a convenient demarcation to help us moderns make sense of the past, does this actually mean anything? Perhaps it does, in the Eastern Hemisphere at least. This period in world history is seeing the “Ancient World” giving way to the “Medieval World”. Recent changes to the audio improve the way music sounds, and ensure it is heard in stereo.World history in 500 CE - the end of the ancient world.New song: “Calm Before the Storm”, meant to be played in menu screens.Five New Random Maps: Nomad, Syria, Corinthian Isthmus, Belgian Uplands, and English Channel.New Match Setup Options: Choose the population cap and the amount of resources players will start out with.Unit Training Hotkeys: If you select a building that can train units, and then hit “Z”, it is as if you clicked the first unit training button on the left on the GUI “X” for the second button from the left, “C” for the third, etc., up to the letter “M”.Slaughter Attack: All domestic animals are killed with melee weapons, even by otherwise ranged units.Heroes are back, but now each player can have only up to one living hero at any time.All these orders can be given in one sequence by pressing “shift” and right-clicking the relevant parts of the map in order. Formation Order Queueing: Allows giving units several tasks to carry out in order, e.g.: (1) Build a house here, then (2) move near to the other player’s territory, (3) build a army camp there and then (4) attack the fortress first and then (5) go straight for the civic center.(This is important for both realism and balance, as siege engines can inflict lots of damage.) Moving a siege engine between these states is called “packing” and “unpacking”, and takes time, during which the siege engine can neither move nor fire. Packing Siege Engines: Certain siege engines need to be in a “packed” state to be moved from place to place, and in a stationary “unpacked” state to be able to fire.We hope to add this in the future.) (See screenshot below.) (As of Alpha 12, AI players will not react to diplomacy changes at all. If you downgrade the relationship, the change is automatically mutual (i.e., by turning someone into your enemy, you automatically become their enemy) But if you try to upgrade relations, as in forging an alliance, you need the other side to explicitly agree. Diplomacy: Determine if you and another human player are allies, enemies or neutral to each other, and change this relationship in mid-game as you see fit.Top New Gameplay Features in This Release:
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